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Post by vandalo on May 12, 2019 13:10:21 GMT -8
This message "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached" appear frecuently and the game get slow down. It's very difficult to play so. I tried put gore detail in low, but the problem keep.
Anyone can help me?
Thx.
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Post by Jaged on May 13, 2019 4:27:21 GMT -8
It does look like it has to do with gore. You were right to try disabling gore but you said that didn't help.
Go into your base/mp folder and see if there are anything gore files that were dl'd from a server somewhere. If so, delete them.
I bet you went into some server with your auto download turned on and downloaded one of their custom files and now it's messing with you.
failing that, I guess you could do a fresh install but that's a pain in the butt.
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Post by MadeOuchHere on May 13, 2019 12:57:45 GMT -8
I battled and played with that warning for a long time until it became unplayable. Tried a lot of things but alas the only fix was a reinstall after trying so many other fix's. Good luck.
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Post by vandalo on May 14, 2019 16:03:15 GMT -8
Thx for the answers. Reinstall is my last chance.
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Post by vandalo on May 18, 2019 12:20:52 GMT -8
It does look like it has to do with gore. You were right to try disabling gore but you said that didn't help. Go into your base/mp folder and see if there are anything gore files that were dl'd from a server somewhere. If so, delete them. I bet you went into some server with your auto download turned on and downloaded one of their custom files and now it's messing with you. failing that, I guess you could do a fresh install but that's a pain in the butt.
Inside of base/mp, only appear games.log, sof2key and sof2mp.cfg.
I have into folder called rocmod the follow archives:
logos.ef38a6a3.pk3 logos.pk3 newroxflags.pk3 NineFlags2.pk3.tmp ROCmod-2.1c-client.pk3 roxsounds2.pk3 Rsound.pk3 sof2mp.cfg sounds.da9bab0e.pk3 sounds.pk3 sounds1.pk3 tf2pack.pk3 weapon2012.pk3 wsrocmodcrashfix.pk3 xmas-alley.pk3 Z_sounpack.pk3 ZZ_realdamage.pk3 ZZ_ROCmod-AI-client.pk3
Is this correct?
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Post by Jaged on May 18, 2019 14:05:42 GMT -8
Hmmm here's all I have
logos.ef..... newroxflags roxsounds2 sounds.da..... sounds1tf2pack logossoundws zz_realdamagezz_rocmod-AI-client sof2mp.cfg screenshot folder demos folder
that's everything I have.
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Post by kingbullnuts on Jul 7, 2019 15:03:08 GMT -8
i was getting the same crap........drove me to drinking LOL..............something to do with screen res on your monitor and the resolution settings and all the graphic settings ..........somehow i got rid of it.........thank god
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Post by (HOB)Wolfage on Jul 7, 2019 19:51:29 GMT -8
This message "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached" appear frecuently and the game get slow down. It's very difficult to play so. I tried put gore detail in low, but the problem keep.
Anyone can help me?
Thx.
Last year I already told to Bull how to fix it. So here is one more time: Fix:SOF2 Broken shaders were treated as bad script code and broke the game and had to be fixed or removed if they were in the user's game folder. You may have a broken shader in some script in a pak file. You may have written a bad shader yourself that the SOF2 compile was overlooking. Heck, it may even be a bad shader inside SOF2. The method is to remove all extra content from your game folder and try to compile. If it works, then add in the files you most want back and try again. Repeat until the compile breaks. The most recently added file is your culprit.
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Post by (HOB)Wolfage on Jul 8, 2019 16:18:00 GMT -8
here is correct gfx.shader file. With this you can fix it yours. Just copy in notepad and save it as gfx.shader /Encoding unicode! And replace it yours.
// GFX.SHADER
// this file contains shaders that are used by the programmers to
// generate special effects not attached to specific geometry. This
// also has 2D shaders such as fonts, etc.
white
{
{
map *white
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthFunc disable
rgbGen vertex
}
}
line
{
q3map_nolightmap
q3map_onlyvertexlighting
cull disable
{
map *white
rgbGen vertex
}
}
console
{
nopicmip
nomipmaps
q3map_nolightmap
{
map gfx/menus/console/glowline2
blendFunc GL_ONE GL_ZERO
depthFunc disable
rgbGen identityLighting
tcMod scroll 0 -0.2
}
{
map gfx/menus/console/console
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthFunc disable
rgbGen identityLighting
}
{
map gfx/menus/console/glowline
blendFunc GL_ONE GL_ONE
depthFunc disable
detail
rgbGen identityLighting
tcMod scroll 0 -0.2
}
{
map gfx/menus/console/console_mask
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthFunc disable
detail
rgbGen identityLighting
}
}
projectionshadow
{
polygonOffset
q3map_nolightmap
deformvertexes projectionShadow
{
map *white
rgbGen const ( 0.000000 0.000000 0.000000 )
}
}
blobshadow
{
surfaceparm nonopaque
polygonOffset
q3map_nolightmap
{
clampmap gfx/world/blobshadow
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
}
waterwake
{
surfaceparm nonopaque
surfaceparm trans
polygonOffset
q3map_nolightmap
{
clampmap gfx/decals/impact/waterwake
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
tcMod stretch sawtooth 0.7 1 0 1
}
}
markshadow
{
polygonOffset
q3map_nolightmap
q3map_onlyvertexlighting
{
clampmap gfx/damage/shadow
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
alphaGen vertex
}
}
gfx/damage/rivetmark
{
surfaceparm nomarks
surfaceparm trans
polygonOffset
q3map_nolightmap
{
map gfx/damage/rivetmark
alphaFunc GT0
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
gfx/damage/shadow
{
polygonOffset
q3map_nolightmap
q3map_onlyvertexlighting
{
clampmap gfx/damage/shadow
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/menus/levelshots/unknownmap
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
map gfx/menus/levelshots/unknownmap
rgbGen vertex
}
}
gfx/menus/levelshots/arioche
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
map gfx/menus/levelshots/arioche
depthFunc disable
depthWrite
rgbGen vertex
}
}
gfx/menus/levelshots/background_load_screen
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
clampmap gfx/menus/levelshots/background_load_screen
depthFunc disable
depthWrite
rgbGen vertex
}
}
gfx/misc/water_drop
{
nopicmip
nomipmaps
notc
q3map_nolightmap
q3map_onlyvertexlighting
{
map gfx/misc/water_drop
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
mp/gfx/menus/levelshots/unknownmap_mp
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
map mp/gfx/menus/levelshots/unknownmap_mp
rgbGen vertex
}
}
gfx/menus/console/console_mp
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
map gfx/menus/console/console_roc
depthFunc disable
depthWrite
rgbGen vertex
}
}
gfx/menus/misc/load_bullet
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
clampmap gfx/menus/misc/load_bullet
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthFunc disable
rgbGen vertex
}
}
gfx/menus/misc/load_clip
{
nopicmip
nomipmaps
q3map_nolightmap
q3map_onlyvertexlighting
{
clampmap gfx/menus/misc/load_clip
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthFunc disable
depthWrite
rgbGen vertex
}
}
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Post by (HOB)Wolfage on Jul 8, 2019 17:29:14 GMT -8
just one more trick: Attachments:
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Post by vandalo on Jul 15, 2019 16:47:35 GMT -8
I think i got it. I saw that this happen frequently with M590. First I thougth would be gore detail, but then I thought in Impact mark count. I put this in none, and I'm testing... At the moment, M590 all normal. I'm sure that the problem was impact mark count with blood falling in the floor.
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Post by vandalo on Jul 16, 2019 13:04:31 GMT -8
I played this evening some maps, playing with M590 and it keeps normal. No warning
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Post by ibasaw on Apr 27, 2021 14:37:09 GMT -8
hi,
i got same problem
i had re-install the game, suppress all customs maps, and got always this error during playing...and off course, this is unplayable when it happens.
i don't have any gfx shader file
what can i do to avoid this error ?
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Post by vandalo on Apr 28, 2021 15:08:15 GMT -8
hi, i got same problem i had re-install the game, suppress all customs maps, and got always this error during playing...and off course, this is unplayable when it happens. i don't have any gfx shader file what can i do to avoid this error ? jaja I'm sure you didn't read all the thread. I found the solution in my 2 last posts. Regards!
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Post by ibasaw on Apr 28, 2021 16:02:56 GMT -8
i don't use m590
i already try to change gore settings....same result
i real all post of this page twice
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SoberCoW!
Full Member
Taking a break on weed :P
Posts: 152
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Post by SoberCoW! on Apr 28, 2021 21:40:18 GMT -8
i don't use m590 i already try to changeĀ gore settings....same result i real all post of this page twice Hi Iba The content from ROC Folder isn't the only place you should look. Check your base. In my case I added too many maps and thus I got the error. Try sorting the file by date descending and remove some of the newer files. Let me know if it works. A plus
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Post by ibasaw on May 1, 2021 6:52:32 GMT -8
i think this is ok for now, i had to set to none in the settings this option: Impact Mark Count
None of all others modifications, do nothing to this error for me.
But, there is always a but....i got another error, but this one not slowing down the framerate. I did not see really the exact message of the error.
I will come back here when i can see it better
++
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